Yellow Spectre v0.3
![Command Aspect](/images/Command.png)
![Cunning Aspect](/images/Cunning.png)
![Heroism Aspect](/images/Heroism.png)
Total: 50 Cards
Ground Units (27)
Space Units (11)
Events (12)
Sideboard (4)
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Published October 28, 2023
This version gives us a stickier board that plays to the attacking strength of Phoenix Squadron: aka Spectres.
Early game, we want R2-PO and Recruit to get things rolling. Based on the match-up, Resupply and an early Sabine drop can also work. We're low on Sentinel in this deck, so a GenDad and Ezra act as pseudo-taunts in the early game. Almost all of our units are unique and Rebels, so GenDad, WL, and Hera almost always have token targets.
Spectres love to attack, so Shoot First and Surprise Strike can create major board swings: just bear in mind your opponent's Leader plays. Don't be afraid to play Leia/Ackbar into Bright Hope for additional board state control.
After that, we have an endgame clean-up crew pulled together by Han, Home One, Waylay, and Bright Hope.
Hopefully we get something like a Sentinel Zeb, Saboteur Chopper, Ghost with Experience for all Spectre units, etc. to make the deck even better. We'll need to revisit a 25 HP cunning base, especially if it gives Sentinel or a Unit exhaust. Potential cards to swap include Resupply, Fleet Lieutenant, Rogue Operative, Prepare for Takeoff.
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