Double Aggro Sabine Test
Total: 50 Cards
Ground Units (23)
Space Units (14)
Events (11)
Upgrades (2)
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Published November 02, 2023
This is a double aggro Sabine build that I've been using recently. The focus is on attacking aggressively, as the name and color combination might indicate!
One note is that initiative dynamics seem very important with this deck compared to some -- knowing when you should use Sabine to push more damage versus forgoing that to take the initiative can be important and seems to come with practice and knowing what options the opponent has available.
If you want to see this build in action and hear some more detailed commentary about its gameplay, check out the following videos:
https://www.youtube.com/watch?v=EQXhGVcRlrs https://www.youtube.com/watch?v=Fn5AObBAE-Q
Cards that are great:
-Aggression. Can often kill a unit and draw, kill a unit and let you ready something and attack again for more damage to base, kill a unit through shields thanks to removing upgrades... lots of value here.
-Tarkintown. This base is really strong. It can turn a favorable fight for the opponent -- a Millenium Falcon or Auzituck Liberator Gunship taking out one of your A-Wings, for instance -- into a trade, can defeat a damaged A-Wing, etc. Really solid.
-Sabine Wren, Explosives Artist. Maybe the best two-cost ground unit in the game? Can kill 2/3 units -- which is a lot of two drops -- and remain alive, though having the initiative is important to get maximum value. Her ability that protects her from being attacked is basically dead in this deck but it doesn't matter, the stats and on-attack are still worth it.
-Green Squadron A-Wing. Maybe the best two-cost space unit in the game? If you have the initiative it defeats any other turn one space unit we've seen and remains alive (though it trades in the case of TIE/Ln + Veers or experience from Tarkin), and if the opponent doesn't answer it it can push damage quite fast.
Cards I'm especially uncertain about:
-Cantina Braggart. I think it might be better to run R2 or C-3PO, who are less aggressive (and don't proc Fighters For Freedom) but have better statlines against enemy units.
-Mission Briefing. Card draw just isn't really as good in this game as some others and the deck might not be really low-cost enough to need this, not sure.
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