GITwin
Total: 50 Cards
Ground Units (32)
Events (15)
Upgrades (3)
Sideboard (10)
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Published July 14, 2024
Combo deck that revolves around Grand Inquisitor and Clan Challengers on turn 5 to deal 21 total damage (if Clan Challengers is ready at the start of the turn), or 15 damage out of hand.
The rest of the deck includes a small bounty hunter package and force package in order to play the best units possible leading up to the Clan Challengers turn. The idea is to keep your opponent's board as clean as possible, so that you can inevitably out-action them, and freely attempt the Clan Challengers combo. We do this through many removal options and high quality units.
The sideboard is still evolving, but the bombing runs are for space decks, the force lightning for sentinels, stolen landspeeder for control (to give them a bounty for us), and pillage is also for control/interactive decks. Our main deck is already very strong against aggro.
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