Imperial Experience v3
Total: 50 Cards
Ground Units (27)
Space Units (8)
Events (15)
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Published August 27, 2024
Created using the cards I physically own.
Currently $36.00 deck.
Going wide with smaller units, using Experience to have the Empire stand tall.
Turn 1 Doctor Pershing into Turn 2 Superlaser Technician is a great start. Turn 2 Scout Bike Pursuer can put on early pressure.
Turn 2 Superlaser Technician into Turn 3 Death Trooper is a good way to slow down the opponent early on.
Mid game Crosshair can be soul crushing. Try to get him out when your able to protect him with some XP.
Imperial Vigilance events are there to clear obstacles.
If you do get to the mid to late part of the game and you are not starting to flood the board, you will quickly lose tempo and fall far behind.
Any recommendations are appreciated :)
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