Iden Mind Tricks
Total: 50 Cards
Ground Units (14)
Space Units (5)
Events (29)
Upgrades (2)
Sideboard (10)
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Published March 17, 2024
Midrange control Iden aka Iden Mind Tricks
Remember to use "Pass" effectively. Your job is to remove or render useless everything your opponent plays. Units in the list are made to fill in the gaps when Resource efficiency allows, otherwise your turns are mostly just playing removal until turns 5-9.
Depending on the catchup, Gideon is your first big drop that stabilizes the game quickly when followed up by an Iden deployment. If your opponent does not have a plethora of ways to remove this immediately, it tends to quickly spiral out of control and tends to win matches against Sabine on it's own. If playing against control, you'll resource him and focus on removal until Count Dooku, Emporer Palpatine, and Avenger.
Superlaser Blast is your reset button late game against decks like Boba after their big swing turn floods the board. Imperial Interceptor helps deal with Boba's space units. Cell Block Guard slows down the early game for aggro matches like Leia and Sabine, and Regional Governor is there for disabling bombs after you know what you're playing against. Vigilance will also help stabilize with a nice chunk of healing and versatility to mill opponents in control mirrors (Restock is in the sideboard for this, but can go main depending on your local meta)
I Am Your Father can be swapped for Mission briefing if you need to guarantee the card draw, but I don't think you need both. In my experience, I've never had to worry about an opponent choosing damage over card draw and if they did, it's still a win for us saving more removal in hand for another unit.
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