Doc Holliday’s Space Adventure 1.0

Cad Bane
He Who Needs No Introduction
Tarkintown

Aggression AspectCunning AspectVillainy Aspect
Total: 50 Cards


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Deck Price: $160.42
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v1
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Published June 07, 2024


very early v1.0 build for Cad Bane with Tarkintown.

Cad Bane is my favorite Star Wars character so as soon as I saw him I knew I was a Cad Bane main. With Cad Bane's ability to ping a damage when he plays underworld cards he is a perfect leader to pair with tarkintown.

The main gameplan of this deck is to play and replay as many underworld card's as we can to get lots of base and unit ping dmg to overwhelm our opponents early units then take over and win in the midgame. So far this has played really well, we are able to control early against aggro decks then win in the midgame, then into control decks we can go wide enough to get under them.

Ideally we have two of our 1 drops in our hand so even if we go first we can play a card, hold the ping, play another, ping then tarkintown their round 1 play. Especially into aggro decks this can really slow them down.

0 drops- We are running 5 bounties here, 3 copies of Guild Target to get extra dmg to base and 2 copies of Wanted, wanted is a mixed bag, it is great if you can get the 2 resources but this is one spot I have been playing around with changing toRich Reward, I do like have the 5 bounties I think it is a good sweet spot to get ping's off of Dengar and get some resets on Punishing One.

1 drops - Lady Proxima is great, she allows us to ping the base whenever we play an underworld card and with her 4 health she usually sticks around a few turns. Greedo is Greedo don't think I need to go any further there. Dengar is one I wasn't too sure of at first but he swings way above his weight class. We are running 5 bounties and he gets the ping dmg from playing bounties and it has actually been really impactful. ** Hotshot DL-44 Blaster** is pretty great, most of the time it gets resourced and we smuggle it onCad Bane late game to close.

2 drops -Cartel Spacer Works really well for us here, it is an underworld card so we enable the ping plus the utility of exhausting enemy units.

3 drops- Boba Fett great unit, enables the ping and gets us to play a ready firespray late game to close. His ability is insane and he swings way above his weight class whenever he is on the board. Punishing One this card might be my new favorite space unit in the game. It has the same stats as the Falcon, but whenever you an enemy unit with an upgrade is defeated, this includes shield tokens, xp tokens, bounties, weapons, armor, etc... we can ready our ship to smash another 3 dmg in there. Great unit super happy with how it has played so far.

4 drops - Gamorrean Guards giving us access to sentinels is great to slow down the aggro decks plus they are underworld so KICKERS. *Jango Fett is a great addition to the game, he has good stats, helps with the consistency of a ready Firespray late game, plus he adds good utility allowing us to draw cards.

5 drops- Krrsantan is a solid unit but honestly I have been slightly underwhelmed with him and is one spot I'd look to upgrade. He probably works better in a bounty heavy Bossk deck. He isn't bad in this deck and when hes dealing 3 dmg to base and 4 to units on attack he's amazing it just doesn't happen an often as I would like it to. I do swap between Syndicate Lackeys here for main board/side board.

6 drops - Fett's Firespray We all know how good this ship is and with 8 cards in our deck that allow us to play this ready we can be consistent with it even without a Fett leader card. Xanadu Blood This thing is pretty scary, it allows us to recycle some cheap units to get more ping dmg in and it has the amazing utility of being able to exhaust units OR resources, and I cannot articulate how awesome it is to be able to exhaust resources, being able to slow down opponents like that and make them play under curve is bonkers. Plus it hits for 6! powerhouse space unit.

7 drops - ** Fennec Shand** is an awesome new card that really smoothes out the top of the curve and allows us to snipe units we shouldn't be able to touch and close out games.

Event Package - 3 copiesMa Klounkee This card is so clutch and really makes the deck hum right along, 3 dmg to any unit plus its an underworld card so we can ping base and a unit, this one cost event is dealing 5 total dmg which is absolutely insane. 2 copies No Good to Me Dead Is just a super solid card that allows us to put a good bomb unit or leader on ice for 2 turns which is a huge setback for our opponent. Relentless Pursuit as a 2 of is pretty nice here since we are heavy on bounty hunters, being able to capture an impactful unit AND shield our Boba Fett, Jango Fett or Cad Bane leader is really powerful. We are also running 2 copies of Triple Dark Raid I like to play this on our 4 resource turn to try and get an early Firespray or Xanadu BLood on the field to swing for big numbers and apply lots of pressure our opponent isn't ready for. 2 copies of Waylay as another removal option to keep our opponents board as clear as we can. We do also have 1 copy of Surprise strike for some extra reach for a total of 3 reach cards paired with the Hotshot DL-44's we are smuggling into play.

Sideboard - ** Bazine Netal** we have 2 copies of, she's an underworld card to trigger our pings and can be a huge pain for our opponents to have us rip cards from their hand and put them turns behind, looking to add this in against U wing decks and control decks most times. 3 copies of Power Failure We are seeing more and more upgrades with bounties and the mandalorian stuff coming so we need to have options to remove those things. Disabling Fang Fighter we also have 3 of for the same reason as power failure. Syndicate Lackeys Is the other sideboard card currently and I put it in against sabine decks and I swap it for Krrsantan.



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