Aggro Saxon
Total: 50 Cards
Ground Units (21)
Space Units (14)
Events (8)
Upgrades (7)
Sideboard (6)
Math
Cards by Cost
Cards by Aspect
Cards by Type
Cards by Rarity
Draw Cards
Published July 18, 2024
They fly now?
Go big in space with lots of annoying to remove units that hit pretty hard and then wait for a big finish with Triple Dark Raid
This is a pretty new deck I'm trying out so lots of changes to come and more test driving
Most of the picks are fairly obvious
When playing, mostly try to build up upgraded space units that punch beyond their weight early on.
A well timed outmaneuver can be devastating and buy you the extra turn you often need .
Be mindful of what is in play with triple dark raid:
- 3 res: just your space units - only go for this when you really need one out
- 4 res: AT-ST and defense walker are in range for removing pesky ground units, or a decent hit to base
- 5 res: 7 cost is an awkward range for this deck - walkers still in range
- 6 res: Chimera can hit
- 7 res: Avenger can hit
Comments
Formatting
Deck descriptions support a subset of markdown. If there's markdown formatting you'd like added, please let me know.
- **bold** - Double asterisks to make bold.
- *italic* or _italic_ - Underscores or single asterisks to make italic.
- # Heading through #### Heading - Hash/pound to make
A Heading
- [Words go here](https://example.com) - Links. Link to things.
- ![Alt text](https://imgur.com/123456.png "Image Title for Mouseover") - Include an image in your description. The image title is optional. Include alt text, please: let's make the internet better for everyone.
- If you want to link to cards, the format is #[SET_CARDNUMBER]. So #[SOR_200] will render Spark of Rebellion.