1/24/24 - FA1TH's Vigilance Grand Inquisitor
Total: 50 Cards
Ground Units (24)
Space Units (9)
Events (14)
Upgrades (3)
Math
Cards by Cost
Cards by Aspect
Cards by Type
Cards by Rarity
Draw Cards
Published January 23, 2024
Gameplay: https://www.youtube.com/watch?v=DOWDe2srkLMSOON
FA1TH: This Grand Inquisitor deck is currently the closest thing we have so far to a functioning combo deck (inspired from Wooooo from L8 Night gaming). Grand Inquisitor tries to enable your units to get to have multiplte attacks in a turn. The shield from Security Complex can protect your damaged units from being destroyed to untap, or can be used afterwards on scout bike pursuer for a large output of damage. The blue also allows you access to removal like takedown, Count Dooku and power of the dark side. Fallen lightsaber is a powerful upgrade that when used correctly can lead to massive turns of damage. At its best, this deck has the potential to destory enemy bases with little to no worrying by having multiple swings with units in a single turn.
Comments
Formatting
Deck descriptions support a subset of markdown. If there's markdown formatting you'd like added, please let me know.
- **bold** - Double asterisks to make bold.
- *italic* or _italic_ - Underscores or single asterisks to make italic.
- # Heading through #### Heading - Hash/pound to make
A Heading
- [Words go here](https://example.com) - Links. Link to things.
- ![Alt text](https://imgur.com/123456.png "Image Title for Mouseover") - Include an image in your description. The image title is optional. Include alt text, please: let's make the internet better for everyone.
- If you want to link to cards, the format is #[SET_CARDNUMBER]. So #[SOR_200] will render Spark of Rebellion.