Space Thrawn: The Next Broken Control

Grand Admiral Thrawn
Patient and Insightful
Dagobah Swamp

Cunning AspectVigilance AspectVillainy Aspect
Total: 50 Cards


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Deck Price: $195.59
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Published July 12, 2024


Space Thrawn

This deck has it all. 15 removal events, anti-upgrade cards, and even upgrades!

With only 1 ground unit to shuffle around finishers in your resources, most aggro, tempo, and midrange decks have no way of coping with everything you play. Entrenched and Frozen in Carbonite deal with some of their pesky ground units, while your removal can get rid of sentinels and leaders.

Removal and Delay Tools

Superlaser Blast should be used when the ground has a lot of units that can attack. Usually they usually would be entrenched or frozen in carbonite, but a U-wing Reinforcement can add even more ground. Thrawn should NOT be deployed until after a Superlaser Blast. Entrenched units will kill him immediately.

Outmaneuver is an alternative that can be used right after a U-wing Reinforcement. Because there are no ground units used for offense, outmaneuver is a great delay tool.

Calculated Lethality and Waylay are used for getting rid of upgraded units. Simple enough.

Entrenched and Frozen in Carbonite are used on ground units and leaders. The rest of the removal is simple.

Space Units?

Imperial units like Inferno Four, Seventh Fleet Defender, Tie Fighters, and Tie Phantoms provide an upper hand. Using Triple Dark Raid to hit Tie Advanced and buff an imperial, bounce it, and replay it the next turn is one of your best plays. Stall, and get to Avenger, which closes the game, unless they things like For A Cause, Daring Raid, or Sabine.



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