Exploit 4 Tempo
Total: 50 Cards
Ground Units (26)
Space Units (11)
Events (13)
Sideboard (10)
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Published November 07, 2024
After trying to make Dooku Vigilance work and not having it feel very good I decided to pivot to Cunning and I feel like it's a much stronger deck overall.
Most of its strengths come from playing cards that don't have Exploit. Kraken, B2, AAT, and Kalaini benefit heavily by deploying 2 turns before they would normally come out.
The other strength is its flexibility in turns 1 & 2. There are a lot of heavy board presence plays you can make turn 1 with either Droid Deployment or Courier. Playing either of those and Exploiting it to play out a Poggle or a Commando with another token around to Exploit the next turn. Additionally, Deployment + Infiltrator can be a great T1 play against decks that don't play early bounces or POTDS.
That turn can lead to strong turn 2 plays. We have 2 ambushers in both lanes that play well into most T1 plays. The Droid Commando is great against 2/3 stat T1 plays and the Subjugating Starfighter can be Exploited to remove a problematic A-Wing or Red Three very early while making more resources to exploit. Geonosis Patrol Fighter is a very strong T2 play as well with a spare token. It can blow out any sort of early upgrade play that could easily disrupt your plans.
B2 Legionnaires and AAT can be played on T2 as well to really lock down the ground arena if you're feeling the pressure. They often 2 for 1 when they are played that early. They also set up great Overwhelming Barrage targets if your opponents aren't able to deal with them immediately.
Kalani, Gor, and CoH end up being closers. Dropping Kalani on T3 can start swinging for massive damage before your opponent is ready to deal with it. Gor doesn't get played every game but in the games you get a sticky Poggle down can see him come down as early as T3. Often these two cards plus your leader deploying will be the end of the game.
The biggest weakness of this deck is card draw. You can really find yourself with few options if you're playing 2 cards per turn. This is where Private Manufacturing comes in and helps you refuel your hand after you've gone dry. Just be careful not to wait too long to play it because you may not have any droids to make sure you're actually drawing extra.
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