Make an Opening Blooku!
Total: 50 Cards
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Published November 13, 2024
Blooku 4-0 Weekly Recap!
Hello Blooku enjoyers! Just won a 9 player weekly event at my LGS in a 4 round event, winning every round! Wanted to break down how each round went, and then note some of the MVP cards of the night, as well as cards that I just never found an opportunity to play or get much value out of. Let me know what you think!
Round 1 - W - Leia Red : Round 1 was the classic Leia Red, and this was basically more or less a race to see who would kill who first. Turn 1 Droid Deployment into a Turn 2 exploited Legionnaires bought me enough time to get my gameplan running, and after getting Invisible Hand to hit the board, it was GGs. Damage Taken - 25
Round 2 - W - Anakin Red : Another great opening hand from me allowed me to Turn 1 Patrolling V Wing into Turn 2 Kraken. Anakin didn't activate his ability much in the game to be fair, and I was mainly controlling the board with favorable trades until I had both Hand and Malevolence on the board together. Another smooth game. Damage Taken - 15
Round 3 - W - Wat Red : This was the most intense and fun match of the night. His deck curve was 15 trooper units playable with 1-2 resources, and with when defeat abilities to make the other ones stronger as they died off. With new leaders come some learning curves, and he did miss his leader ability 2 or 3 times, which could have easily swung the game in his favor. He maintained a wide board and rarely traded into my units, favoring base damage instead, which allowed me to exploit out Malevolence to stabilize. Overwhelimg Barrage is still the best card in the game. Damage Taken - 29
Round 4 - W - Jango Tarkintown : Final round started off just straight up annoying, there was constant pinging into my droids, and if he couldn't kill off a unit with pinging he would exhaust it, rendering it useless for that turn. Went out of his way trading out all of my units to prevent me from exploiting, and deployed jango with some upgrades. I flipped and Overwhelming Barraged him away with Dooku, and was finally able to play out my capital ships, swinging the game into my favor, and winning very easily afterwards. Damage Taken - 15
For MVPs of the deck, I am going to share my Top 5 cards of the night, in no particular order! Reprocess was really fun to play, at the low end paying 3 for 3 tokens, and once I ended up with 4, for only 3 resources this card is another great token generator in a pinch! Devastating Gunship was a great turn 2 play to ruin the opponents Turn 1 tempo, or to help finish off an annoying unit that's been trading into you. B2 Legionnaires was amazing for both offense and defense, with a nice healthy 5/4 body with Sentinel AND Overwhelm, helping me get in extra chip damage here and there over smaller units. Lastly, the Invisible Hand and Malevolence. This 1 2 combo is a devastating ender for a game, and even if you can only play out one or the other, both are extremely strong space closers that demand an answer when played!
Cards I didn't play much, if at all, or just didn't feel the value of, the main card I'm going to say here is Battle Droid Escort. In my opening hand, I always resourced it, and later in the game I found no purpose. This deck doesn't have much need for 3 drops, if this card was a 2 resource it would be great, just a very awkward card. Count Dooku, I never played, but I never had a reason to also. By that time in the game, I was in a commanding position, and they had no threats that needed an answer from him, as I was in position to win regardless.
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