Han, the Ramp Champ
![Command Aspect](/images/Command.png)
![Cunning Aspect](/images/Cunning.png)
![Heroism Aspect](/images/Heroism.png)
Total: 50 Cards
Ground Units (24)
Space Units (9)
Events (17)
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Published October 14, 2023
Han + Command = match made in heaven.
Why wait for those late turns to play your Home One's and wreck face?! Turn 1 you're looking for a Resupply. Don't worry about early turn units because the restore from Home One will help you catch up from the chip damage. But use Asteroid Sanctuary & Leia to slow down threats while you burst into Han (unit). On the turn you want to deploy Han, make sure you get the resource bonus from his regular side, then deploy him, then attack and get the resource bonus from his unit side. It's a big turn!
Putting units in the discard pile from his ability is really helpful so you get max advantage from Home One's play ability. Throwing an Ackbar in your resources early is a solid easy choice. (There are a lot of 3 cost units in this deck to make sure Home One gets a good option.)
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